Track Editing Screen
The Track Editing screen allows you to load and edit an existing track file. It can then be saved and enjoyed in the game.
Note that you need to load a track before you can make any changes.
There is currently no preview of the track available, which makes large editing projects difficult. More work on this will be done in the future.
More technical details about the various types of track data can be found at ArgDocs
For a tutorial that introduces some simple track editing, have a look at the track editing tutorial.
At the top there are buttons for loading and saving tracks.
This tab contains some miscellaneous track data.
The data that can be edited now is:
|First Section Angle||The angle of the first track section in the 3D world|
|First Section Height||The height change of the first track section|
|Track Center X||X-axis location of track in 3D world|
|Track Center Y||Y-axis location of track in 3D world|
|Track Center Z||Z-axis location of track in 3D world|
|Track Start Width||Width of first track section|
|Left Verge Start Width||Width of the left verge of the first track section|
|Right Verge Start Width||Width of the right verge of the first track section|
|Surrounding Area||Whether the area surrounding the track is green (grass) or gray|
|Pole Side||Which side of the track that pole position is on, left or right|
|Pits Side||Which side of the track that the pits are located|
|Kerb Type||Whether kerbs have two or three colors (one of which is always white)|
|Kerb Fixed Upper Color||Upper color of kerbs that cannot be changed|
|Kerb Fixed Lower Color||Lower color of kerbs that cannot be changed|
Kerbs can have two or three colors.
Each track consists of a number of track sections, which are either straight or curved.
Each section has a length, specified in a unit where 1 = 16 feet.
There are also various track commands associated with each section. These can have a lot of different functions.
A full list of track commands is available at ArgDocs.
When adding or editing track commands, this is the generic window that will appear.
However, some commands have specialized windows. In the future, ArgTrack will feature more and more specialized windows.
Pit Lane tab
Like the basic track, the pit lane consists of a number of sections.
Best Line tab
Describes the best line/computer car line.
Object Settings tab
An object setting is an instance of a either a 3D object, a "flat" object (such as trees and bushes) or other special types of objects.
Instances of objects can then be placed around the track with the 0x80 track command.
Object Shapes tab
This tab displays data about the various 3D objects that are placed around the track. Since the structure of this data is still not fully known, it only shows the data as "Data1", "Data2" etc.
However, what we do know is that these lumps of data most likely represent points, lines, planes, etc.
Here you can see the horizon that the game renders for the track. You can load a horizon (e.g. from another track file) or save it to disk.
This tab allows you to edit the setup that is used by the computer-controlled cars.